'I Think That Was a Big Flaw' — Uncharted 3 Designer Says the Game Was Hindered by Too Many Set Pieces

Article Preview
A former Naughty Dog dev is reflecting on Uncharted 3's development, suggesting the game might have overdone it with cinematic action sequences. This retrospective implies that trying to replicate Uncharted 2's success by simply adding more might have actually detracted from the third installment's overall flow. It’s always fascinating to hear developers dissect their past projects years later.
Opens IGN.com in a new tab. SikGamingHQ points you to the story — we don’t clone it.