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‘The Game Doesn’t End When You Run Out of Time’ – How The Blood of Dawnwalker’s 30 Day Countdown Works

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Time limits in RPGs often get a bad rap for rushing players, but it sounds like The Blood of Dawnwalker is flipping that on its head with its 30-day countdown. Instead of a hard fail state, the developers are explaining how this system is designed to emphasize player choices and consequences, shaping a more dynamic and personal vampire story. It's a fascinating approach to integrate time into the narrative without just adding pressure.

Full story Read it on IGN.com

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